Genre
Platform game
"Faced with fearsome foes and fiendish puzzles, Drac and Mavis must brave their way through and utilize their special abilities to dash, glide and jump through these spook-tacular storybook worlds"
I started working on this project shortly before pre-production ended. Once I finished familiarizing myself with the intellectual property (IP), I joined the Hotel Trasylvania development team mainly as a
My responsibilities involved the
The levels I worked on are listed below:
However, my duties not only consisted of planning, drawing and building almost all the functional scenarios where the plot of the game would develop, but I also had to manage the
I consider that experiencing first-hand the limitations and benefits of working with an external IP of these characteristics has been a valuable experience.
Coins are used not only as internal currency, but also as a way to guide the player towards certain objectives.
Throughout the game the player will encounter familiar characters from the Hotel Transylvania franchise.
Mavis and Drac can use their powers to, for example, stick to walls and walk on them.
There are sections where Drac and Mavis must defeat waves of enemies with their vampiric abilities to complete the level.
Sometimes the player will need to find a button or lever that will clear the way to their objetive.
Chests are a great incentive to encourage exploration. Some contain large amounts of coins and other collectibles.