Genre
Puzzle, adventure
"The witch Abigail von Rattenhartz must solve supernatural
cases in the mysterious town of Düstenburg"
During the development of the game I had an active participation from pre-production to release. In collaboration with other members of the team (Null Reference Studio), I
However, my major responsibilities in the project were the following:
Designing the story of a video game so dependent on narrative turned out to be a great challenge, but I managed to adapt to the difficulties thanks to maintaining
What I liked the most about working on this project was the enormous freedom my teammates gave me to experiment with many narrative ideas.
There is no one in Düstenburg who wants to spend too much time in the Cursed Slums, especially in times of plague...
Only the most wicked noctrorian witches are said to be capable of performing the complex blood rituals.
Dr. Fausto lends himself to help those affected by the plague.
Abigail makes a deal with Malaab, the Demon of Time, to gain the power to turn back time.
The player can use Abigail's powers to enter the Realm of the Dead and investigate the cases from a new point of view.
After investigating a crime scene, the player must uncover the truth of the case by putting the evidence to the test in a Witch Trial.